How? If you agreed to help Tamora at the Moonstone Mask, you can find Hoff standing near the northernmost dock. This won't be the last you see of the creators. Alternately, melee classes can bash them open, and no chest is a match for high strength and a good weapon. Kill the gang leader and search his body for the prison key. Trancar in the Trade of Blades will ask you to put an end to two of the biggest threats to Neverwinter: the siege weapons and the invincible golems in the War Zone. The Lever of Stone can be found in a chest on the first floor of the Wink and Tickle, the Lever of Wind is in a chest in the sewers, and the Lever of Water will be given to you by the outcast ghoul in the sewers. Pay the entrance fee and enter. Colmarr's Fantabulous Contraptions and Magical Errata sells a variety of good equipment. He wants you to retrieve his mother's brooch from Constance O'Deel. You'll find moderately difficult undead everywhere and some good treasure. He'll ask you to investigate the Elk Tribe's alliance with Maugrim's forces. Each henchman also has a personal quest, which will stretch over the first three chapters of the game. She'll reward you and then be gone in 60 seconds to raid the tomblike warehouse, which you can explore once she's inside. Open it in a text editor (make a backup first), then change the line "Single Player Enforce Legal Characters=1" to "Single Player Enforce Legal Characters=0". Search the nearby chest for a ceremonial dagger, the Mirror of Vanity, and the Treatise on the Spirit of the Wood. Listen to the riddle, and put the appropriate crystal object in the chest. Free her by destroying the nearby brazier, and she will reward you. Talk to Quint at the gates. He is a bit more coherent, but he isn't much help. You have the documents from Aarin, so now it's time to explore the mysterious tower. Those just looking to get down to business below should head straight for the stairs to the south. Ice Reaver Hand Axe: Dragon blood and a magic hand axe. South of Fort Ilkard is a path leading to another former stronghold of the creators. Unlock the gates, and get ready for what is probably your toughest battle yet: Brother Toras has plenty of guards, and he himself is a 20th-level wizard--and a lich to boot. Inside, Burke has lain down for a permanent nap. This is the most dangerous level of the prison, and it's full of convicts and traps. Next, take out the catapults. Fight your way through and continue down. You'll also find the Halueth dig logbook, which describes where to find the other tombs and describes the riddles that unlock them. The Neverwinter Nights Installer Tool (NIT) is designed to make it easy to manage, install and uninstall your Neverwinter Nights and Enhanced Edition mods. Once inside, make your way to the long hallway, patrolled by a noble guard (3rd-level fighter). Here, you'll immediately see Aribeth, who will give you your primary quest for this chapter, The Wailing and the Waterdhavians. Before asking Mutamin if you can participate in his challenge, speak to Zamthira. And, once again, you should take the cultist's journal from the body of the leader. As Trancar warned you, the golems really are invincible. He will ask you to free him, and you have no choice. He'll tell you, however, the real identity of the Black Wolf. You need to get at least three of five jurors to find him not guilty, but it is possible to get a unanimous verdict without resorting to bribes. Lady Jadale doesn't want to give up Erb's ring. Now exit the snow globe, rotate it, and enter it again. Get the antidote, then find the spirit in its grove to the east. He'll ask to join up with you, and you should let him. She has two suggestions as to creatures that may not be affected: a local nymph and a witch named Setara, who lives to the east in the Heart of the Forest. Ophala, who can be found standing in the center of the ground floor, runs this brothel. The weapons will be invincible if the commander is alive.  The gameplay centers on the development of a player character (PC) through adventuring, who ultimately becomes the hero of the story. In the campsite to the north, you'll find a vial of poison. The Tome of Death (ettercap silk gland + skeleton's knuckle, cast Improved Invisibility = Ring of Protection +3) and the Tome of Fire (fire beetle's belly + quartz crystal, cast Fireball = Staff of Power) can both be found in Jhareg's Castle in Charwood. The Androd Estate holds the gaudy statuette needed for Ophala's Art Theft quest. Talk to Durga in the front room and look at his inventory if you need armor or weapons. Take the Feather of Peace that he offers you. They will give you the keys to Kurth's and Baram's compounds if you agree to kill them. A word of warning: It isn't called a challenge for marketing reasons. Leather Whitebone Armor: Gargoyle skull and a suit of magic armor with AC 3. Return to Mutamin for your reward. The halfling wants his ring back from Lady Jadale before her husband returns. There are a few secondary quests here, and you'll be able to complete sections of the Cloaktower Membership and Search for Never's Tomb quests. Talk to Neurik to learn more about the Black Wolf, and you'll be given the Werewolf Hunter quest. In Maegel's burial chamber, his ghost will awake and speak with you. Each henchman has a personal quest. Then search the room in the northwestern corner for the high captain's seal. He knows a good deal about the "master." In addition to being a merchant, Nyatar will give you the Animal Rescue quest to free the animals in the Blacklake Zoo. Neverwinter Nights Enhanced Edition is rated 3.3 out of 5 by 96. There are cheaper and/or less violent means as well, and speaking with Orrean outside the estate will give you a vague clue that relates to Meldanen's love life. Tell her they've been shipped to orphanages to save her feelings and to ensure you get her treasure key, which opens her husband's vault in the sewers. Rogues and rangers (and any character that prefers ranged weapons) should take point blank shot and rapid shot. Examine the bookshelf and say "Halueth," which will open the passageway to the tomb. If you take the crack entrance, Kurth will appear and offer a reward for Baram's head. The final riddle awaits. When you reach the center of the caverns, rest up, then use the portal to reach the Guardian Lair. Neurik will tell you to hunt down Sir Karathis in his cave. In the first part of chapter one, you will explore the city center, meet your henchmen, gather supplies, and pick up secondary quests before venturing off into the four districts of Neverwinter. You'll get a unanimous verdict and, as a result, the highest payment from Neurik. Like Coldwood, Moonwood is a series of small maps. Buying and examining them will fill in your minimaps and make exploring the districts a bit easier. Thieves and pirates have overrun the docks. Golden Sickle: Special holy water and a magic sickle. Take the Amulet of the Ages from a nearby chest and leave the cave. Once you find them, you can use her lab (located through the portal behind her) to make some decent items. Talk to the guardian white dragon. The Belt of the Performer +1 adds a +1 bonus to your charisma, as well as to your perform and persuade skills. If he doesn't automatically ask for your help, use your persuade skill to receive the Search for Never's Tomb quest. Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await. Epic stories, action combat and classic roleplaying await those heroes courageous enough to … Once you're done here, it's on to the Moonstone Mask. Before he strikes, you will hear a great deal about him from various terrified patrons at the Alliance Arms and the Green Griffon. Your first stop should be Jemanie's house, located in the central western part of Beggar's Nest. In the dockhouse, you can get some easy experience points and cash. Head south to the other farm, and she'll be easily convinced (or threatened) to give it up for some gold. You'll also find two smugglers' coins and the orders from Callik, the latter of which may come in handy later. More importantly, though, he has supernatural assistance. Heal Zed, and he'll tell you that Griff drugged Rolgan during the card game. Time to do some spelunking. You'll be going there soon enough, but first you need to find a henchman, buy some supplies, and pick up some more secondary quests. If you choose the cave route, you will face a small group of undead (and enter Helm's Hold through the prison). This ring gives you a +1 charisma bonus and includes a +1 regeneration bonus--a great item for sorcerers. Search the rubble for Boddyknock's dragon scale, and search the corpse for the Tome of the Ring. If you can persuade him, he'll give you a key to the back room. You'll begin Chapter Two in Kendrack's Barracks. This Henchman FAQ is written by me, however, and is therefore copyrighted 2002-2003, based on what I've noticed while playing the game. Desther himself may seem invincible, but he isn't. Seems everyone is under the evil spell of the forest. You can get to the southern section of the War Zone by destroying the gate or by going through the secret passage in the old man's home. The city is sealed for good reason. Either way, he'll eventually attack you. Appeal to her love of Erb--tell her that he wants the ring back so that her husband won't hurt him. It will take you to a series of dragons' caves, and you'll face giant after giant after giant. You'll want to throw everything you have at him--preferably something cold. For a Rod of Reversal (which can cast Dispel Magic and Greater Dispelling), place a gargoyle skull and a slaad tongue in the alchemist's apparatus to the northeast. Put your most important skills in the main hotkey group, then put secondary skills on the Shift and Ctrl hotkeys. Talk to the young lady who greets you, then head out into the main room. If you free Deltagar in one of the cells to the west, he will tell you about Maugrim's infiltration of the Host Tower. The south cave that's home to a 12th-level dire bear is a good place to visit for some experience points and some loot. The next friendly face you see will be Geldar, and he'll teach you how to level up. The portal to the west will make the trip to the surface much easier. On the second level, you will find Vengaul's significant other, Dara'nei. You'll be too late to save the creatures. Kill the Luskan wizards to remove the golems from the streets. When she does, you may be able to convince her to return to Nasher. As mentioned above, you can also buy them from Jerrol at Twenty in a Quiver, and you'll find them on the hostile muggers you encounter in the streets. Near the stairs to the ground floor, you'll find Johnny, the son of a murdered Helmite who sells basic goods. This chapter is brief but challenging. It also contains one of the bigger areas you've explored thus far--a series of caves inhabited by orcs, ogres, bugbears, and goblins. Rune Hammer: Adamantite and a magic war hammer. In Neverwinter, explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms campaign setting, as it rises from the ashes of destruction. In Blaskar's room to the east, you'll find portal stones for the third and sixth floors. Neverwinter Nights: Enhanced Edition Walkthrough Part 1 – Character Creation: It's in an abandoned house in the northwest corner of no-man's-land, the small, abandoned area between the City Core and Blacklake. Those doing the Search for Never's Tomb quest will want to open the chest near the tomb to the west. There are eight of them, protected by a permanent wall of blades, but ranged attacks will kill them easily. You won't, however, be able to open the sealed doors easily. As you pass into the Green Griffon Inn region on your way to Luskan, you'll be attacked by Darktongue Breakbone (16th-level figher/3rd-level rogue) and his guards (both 12th-level fighters). In the central cave, you'll find Obould himself. Tomi Undergallows Bring him the ashes of Running Wolf from the Elk Tribe Keep, and he'll give you a Ring of the Rogue +4, which adds four points to your dexterity and two points to your disable-traps, hide, move-silently, open-lock, and pick-pocket skills. There are three lairs to the east. In the southeastern part of the region, you'll find a cave opening. When Gulnan is dead, take the Yuan-Ti heart (as well as some good items) from her corpse. Give it to the witch, and she will give you the key to Bree's cell along with Setara's Gem, one of the Serpent's Gems for Elaith. Approach the gate and listen to Aribeth, Maugrim, and Morag discuss the Words of Power. In addition to some low-level starting supplies, this street merchant has maps for every district. Commander Damas has some tasks for you. Formosa leads the uprising against Meldanen. Next, visit the Temple of Tyr. Return to Aarin with either of the high captain's seals, and he'll give you documents to enter the Host Tower. Urth is a fairly powerful opponent--a 16th-level fighter. His minions will be a little easier. He believes she may have some information regarding one of the Words of Power. Finally, put a yellow powder vial and a blue powder vial in the brazier. One of the major reasons you should familiarize yourself with the information in the manual is that a good character is planned from the beginning. You've returned to Neverwinter, and it's time to prepare for the final showdown. Haedraline will appear again and tell you more about who she is and why she is trying to help you. You'll see the first guardian as soon as you descend from the caves. Urth's parents won't be very helpful, so just charge upstairs. Once you've explored Setara's House and the Dire Bear Cave, go to the altar in the southeastern corner of the Heart of the Forest. Near Ms. Dulcimae, in the northeast corner, is a locked building marked with a sundial. He'll also mention Walters, the missing guard and apparently a former Sword Coast Boy, and tell you that Drawl and his undead are in the warehouse. Get through the warring factions and enter the cave. And if you didn't talk to Master Johns, you know it now. You will face four opponents. Neverwinter Nights: Infinite Dungeons - Enter a procedurally generated multi-level dungeon tailored to your gameplay style for characters of levels 1 to 40. Just put the two components in the chest and cast the appropriate spell. He'll tell you about the war between the bugbears, orcs, and goblins. Once you cross the bridge, you'll enter the courtyard. Dark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. You'll begin Chapter One in the Hall of Justice, Neverwinter's Temple of Tyr and hospice for victims of the Wailing Death. Vaath's head will fetch you a pretty penny. The key opens the door to the south, which leads to the Host Tower portal. Escort them for some meager experience points. Place the ceremonial sword (from the peninsula excavation site) in the chest to open another tomb. You may want to wait until later in the chapter to explore this tomb--some of its inhabitants are nasty. Explore 100+ hours of gameplay including the original campaign, plus six free DLC adventures. You'll want to search everywhere and open everything. Fey Spear: Fairy dust and a magic spear. All of the golems are level 18 and are immune to everything but what you chose in the past. Try to deal with them from a distance, if possible. A bodak champion (15th-level undead/5th-level fighter) guards the sound puzzle. Adding to your troubles: While you're hunting for the cult, the cult is hunting for you. While you're on the second floor, knock on some doors. Go upstairs to talk to Krestal. He wants the head of the ogre leader, Dergiab, and, if possible, Leah's safe return. Through the gate, you'll face another sorcerer. Aarin Gend will arrange for you to enter the sealed city. Use the time crystal on the sundial, and you will be transported to the past. He will throw fireballs like crazy, so try to target him first. The characters and events of this module coincide with the official Dungeons & Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus. Quickly get to the first Wizard's Chantry. Behind the door you'll face a 10th-level bloated dire spider (also nearby is a 5th-level sword spider--don't try to take them both at once). After the leader is dead, go down the stairs into the crypt. The second floor is guarded by a Bloodsailor lieutenant (2nd-level wizard/5th-level monk). Get your cold damage ready for the former and everything you've got for the latter. Nyphithys will reward you for setting her free. If you convince Prichev to let the captain take the shipment to Waterdeep, you'll get a bit of money, but you'll get much more if you convince the captain to take the relief shipment to Neverwinter. Lodar will tell you the same thing if you buy him enough drinks. Answer wrong, and she'll attack. Nearby is Sergol, who can give you a brief tutorial about using the return portal and the stone of recall. He has some treasure stashed away in the woods behind his camp. Here are some of the more useful ones (when the command includes #, you need to type in a numeral): GameSpot may get a commission from retail offers. Spellcasters have a significant advantage in one respect: They can actually create a party. The northernmost of these leads down to a horde of slaads. If you want to kill Klauth more easily, kill the blue dragon, then put the dragon sphere on the pedestal to create a Dead Dragon Sphere. Dara'nei can give you the key to Vengaul's hideout. He will send you to the sewers. When creating a character, be sure to choose a race that will bolster the strengths of your chosen class. Bran can be found in a cave along the south road, Geth will attack you on the east road, and Urth can be found upstairs at his parents' farm in Port Llast. Before you go looking for it, be sure to open the chest just to the south of the entrance. Inside, you'll face a gang leader (2nd-level fighter/5th-level rogue), who will be pretty tough if this is the first area you've visited. If you have Wanev's wardstone, his minions won't bother you. If you want to visit upstairs, you'll need a clean bill of health. In the southeast room, take the Golem Control Rod from the chest, and then get the Golem Replication Rod from the chest in the room to the north. Her "sister," Jaheel, and her "brother," Tarran (both 6th-level fighters), are with her, and the whole thing is yet another ambush by the cult. Return the brooch to Erik. There is one lab in each of the four districts, and Eltoora will also tell you to note the order of the items. The Tome of Resonance (ettercap silk gland + fenberry, cast Lightning Bolt = Wand of Lightning) is in Setara's House. The prelude will train you to play Neverwinter Nights. Loot the room, then head to the west side of the cave. You might want to take Linu along to do some turning. You'll find the Star of Calimshan in the summoning room of Wanev's Tower. Inside, you'll face four invisible Swords of Never (8th-level fighters). If you aren't a melee class, you'll need to persuade him. You must reactivate the debug mode every time you switch from one area to another. The loss of a higher-level spell slot to make a low-level spell more powerful or faster may not be worth it to you. There are two ways into the prison. After removing the goblins from the hallway, and from the other rooms if you wish, go through the east door into the Academy. For the third, she will reward you with a beatdown. Like Solomon, he will attack you on any of the three roads when the time is right. Free or fight Nuglat, then head toward the southwestern chamber. 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